Friday, January 13, 2012

Hunter Log Evaluation

Log evaluation is probably one of the least-practiced branches of WoW nerdery. This is a shame, because it's a really powerful tool both for individual improvement, fixing problems that are stopping progression, and figuring out if that new applicant to your guild is going to be a help or a hindrance. It's also not actually that difficult! World of Logs has some really great summaries and analysis screens that make it easy to find what you're looking for, so long as you know what what is.

We'll start by taking a look at my most recent Ultraxion parse. I won't link to the report itself because it's going to get deleted in a month or so, but I'll have screenshots of the relevant stuff. One thing I won't screenshot, though, is the one screen that everyone always checks out: the summary of damage done, with its pretty bars and its ranking. There are two things that this screen is good for: making fun of your healers for their low DPS, and getting a very rough sense of how you're doing as long as you already know what decent damage output for that encounter looks like. Seeing that you're doing the most damage in your guild really does not mean anything, for a whole variety of reasons.

The trick with log evaluation is to find objective measures of performance. Or at least as close to objective as we can get.

So what's the most important thing for pretty much every spec of hunter? Keeping their signature ability on cooldown. Chimera Shot for Marks, Explosive Shot for Survival, and Kill Command for Beast hunters. This is handy because it's a truly objective measure of an incredibly important part of how hunters DPS. It's also pretty easy, if laborious, to check. The first step is to go to the log browser within WoL:


It's going to have a default query already in there. Go ahead and remove that, then click "Add Query" and fill it out like this:
Click for full size.
Once you've added your query, click "Run." You'll get a list like this:


Next is the annoying, laborious part. You can do this however you want, but for me it's easiest to copy the whole thing into notepad. Then you go down the list and find out how long it took in between signature shots. I'm still playing MM until 4.3.2, so for me that's Chimera Shot. I also have CS glyphed, which means it has a 9 second cooldown. Accounting for latency and similar factors, I'd be pretty happy to have about 9.2 seconds in between my CS casts. The interval between the first two CS is 9.3 seconds (57.882 - 48.559), not bad! The one after that is longer (11.5 seconds), but if you add a second query to see Hour of Twilight casts, you'd see this:


I think it's reasonable to cut someone a little slack for missing the CS cooldown when they're not-dying to encounter mechanics. And then between the 3rd and 4th CS casts, we once again see 9.3 seconds. This isn't the 9.2 seconds I would ideally like to see, but especially as a casual raider I can feel pretty happy with it. Then you just go down the list and see how the signature ability timing looks. You can even divide the total number of seconds by the number of times the ability was used to get an average. Heck, you could even throw out some of the intervals for things like "dealing with Hour" if you want!

Keep in mind that what you're evaluating here is not overall skill with or knowledge of the class. You're just looking at the most basic DPS fundamental. This is the platform upon which the house of good gameplay is built. In order to make further evaluation, you'll have to know some things about the class and about the various specs. For example, you need to know that Deterrence can be used to ignore Hour of Twilight, so you'll want to run a third query, for spell casts of Deterrence and to see when Deterrence fades.


What you're checking for here is to see that not only does the hunter use it, they don't just let it go for the full five seconds of its duration. Ultraxion begins to cast Hour at 7.3 seconds. It's a 5 second cast, so it will have finished casting at around 12 seconds. Deterrence fades at 13 seconds, only 3 seconds after I cast it. So that means I popped it, then canceled it right after Hour hit. These are all good signs. These are the sorts of things you're looking for in your own huntering, and in the logs of any hunter applicants you're evaluating.

You can also see why I like using Ultraxion for this level of log analysis. It's a very basic encounter, with a couple "push a button or die" mechanics, no weird DPS gimmicks, and no role requirements like you'd see with a hunter tasked with kiting Rageface on heroic Shannox. Just good, fundamental class knowledge stuff.

Now, could I have planned out my focus income around that Hour better and put CS on cooldown faster? Sure! But in the case of my guild, a casually-raiding team, that's not something I'd really consider a negative in an applicant. It may be something I work on for myself, but I'm not going to be demanding flawless perfection from applicants to my guild, right? We have some objective measures of skill available to us with World of Logs, but we have to be rational in how we think about them.

Another thing we want to take a look at is the uptime for various buffs. If you go to the damage done summary and then click on someone's name, you'll get this screen:

Click for full size.
If you click on the "Buffs Gained" tab, you'll get a long list of buffs and debuffs. Evaluation here does require some class knowledge. To begin with, for all specs, you want to find the line that says "Tol'vir Agility" and you want to make sure the person has just under 50 seconds of time with that buff on them. The potion lasts for 25 seconds, so if you see 47-49 seconds of the buff, that means your applicant is properly pre-potting and then remembering to use a second potion later on.

For Marks hunters, you'll be looking for a couple specific things. First, you should see the uptime percentage for "Improved Steady Shot" at 90% or better for most encounters, even for things like Yor'sahj. The first encounter I've run into that's really messed with my ISS uptime has been heroic Mor'chok, due to the combination of constant movement and having to move in to melee range to raptor strike for damage reduction. Low ISS uptime isn't necessarily automatically bad, but it's something you can ask someone about. "I noticed your ISS uptime on heroic Mor'chok is lower than it is anywhere else, why is that?"

The second thing you want to see is about a minute's worth of time spent under the effect of Rapid Fire. Marks' reduced RF cooldown plus the addition of Readiness means that an MM hunter should be able to get 4 RFs (or about a minute) into pretty much every encounter. SV and BM hunters should have a second use of Rapid Fire in any encounter that goes longer than about 5:30.

Is this hunter in a raid with a Holy priest that specs into Lightwell? Check the buffs gained for Lightwell Renew.

And that's my rough outline for the things you want to look for, whether you're evaluating yourself or someone else. Start by verifying the fundamentals, then add in checks for things like "are they pre-potting?" "are they clicking the lightwell?" "do they know what encounter mechanics they can negate with deterrence?" "are they using Disengage to move around the encounter space?"

And that's about it! This is a rough sketch, but it gives you a really solid starting point to do some of your own log evaluation. I think that the trick is to keep in mind that you want to look for specific things. Ability use timing, using Deterrence at the right time, etc. Don't just try to stare at a log for a whole night and holistically extract useful information. It won't work.

And for those of you for whom this is all old hat, what do you look for in a hunter's logs?

Sunday, January 8, 2012

Passion in the Maelstrom

Note: this post could be kind of NSFW! I mean. It's not strictly NSFW? But it could still be tough explaining it to a coworker or supervisor that happened to read some of it over your shoulder.

It's kind-of-but-not-really fiction starring the inimitable Grubtor, who you can read about here.

Also it's embarrassingly long.

Warnings made, may I present to you:

Passion in the Maelstrom!

I hadn't been planning on doing LFR that week, but I'd been unlucky with tokens and still needed new pants or a hat for the four-piece bonus, and picking up a Maw of the Dragonlord wouldn't hurt either, so I decided to queue up. It popped in a couple minutes and I accepted the summons, instantly transporting me to the top of Wyrmrest temple.

The aspects and Thrall were standing around in a circle, staring mutely at each other or glancing at myself and my twenty-four compatriots as we tumbled out of thin air. I considered wandering over to Nozdormu to give one of his immortal nipples a friendly tweak, but being the Aspect of Time, he knew my plan before I did and was already growling an icy "I'll shave off your beard if you come an inch closer, dwarf" when I tried to give him a sly glance.

"Hah! You're just afraid I'll flip up your skirt and see how far the tattoos go!"

Did you know that you can hear a Dragon Aspect grinding his teeth in rage from 30 paces?

Without warning, there was a hearty Draenic laugh behind me and I was almost knocked flat on my beard by the impact of a meaty slab of hand. Recovering my balance, I turned around to stare up at the ridiculous gray bulk of a Draenei hunter.

"Ho ho! That was good joke, short bearded friend! You are making him so mad, it is for laughs! Ho ho ho!"

His laughter was deep and booming, and although I didn't know his name, I already felt that he was something special.

"Ho ho ho! It is very well to be meeting you, short bearded friend! I am Grubtor! And this," he said before sticking two cheek-tentacles into his mouth and issuing a sharp whistle, "is my ferocious and faithful war-moth, Tinkles!"

With a plink! a small moth popped into existence by his knee. A little below his knee, actually. It flapped its wings and shivered, surrounding itself with a brief nimbus of iridescent pink dust.

"Do not be afraid, short bearded friend! Tinkles is a highly trained war-moth and will attack only on my command!"

At the word "attack," the moth darted forward - I flinched in spite of myself - and burrowed into my beard, where I could feel it digging around. I was too astonished to so much as splutter. Grubtor frowned. "Tinkles! Cease attack! Cease! Come to Grubtor!"

After a few moments the moth emerged and fluttered lazily back to its position by Grubtor's knee, leaving a trail of sparkling motes behind.

"Are you hurt, short bearded friend!"

I peered at Grubtor.

"No. I ... am not hurt."

"Ho ho ho! It is well! You are hardy as well as bearded! I am sure with allies such as yourself, we will succeed in none time with the killing of dastardly Deathwing!"

I shook my head to clear it rather than try to understand what had just happened, then looked around the platform where the raid was pretty much assembled. At least half of our allies were slack-jawed and empty-eyed, strings of drool trailing from their chins. Gem sockets gaped black and empty everywhere I looked, while the tell-tale shimmer of powerful enchantments was largely absent. As I watched, one human paladin that had been walking in circles slowly sank down into an awkward sitting position, pulled his shield off his back, and began to absent-mindedly gnaw on it. I shuddered and didn't even think about trying to find the other tank. I was better off not knowing.

"Yes, Grubtor. These... are definitely some... stalwart. Um. Companions." I sighed.

Suddenly the Aspects stopped staring about blankly (or in the case of one, glaring at me) and began channeling things into the big floating butterscotch candy otherwise known as the Dragon Soul.

"Ho ho! Grubtor sees the encounter is to be beginning! Munificent!"

The paladin continued to gnaw on his shield, so I went over to nudge him with a foot. "Hey. Hey uh. Paladin. You should probably, you know. Stand up. Tank some things. Some of these purple dragons? Tank them?"

No response.

By then, Alexstrasza and Deathwing had finished being dramatic at each other and some of the purple dragons started to show up. My taunts didn't seem to have the necessary power to bring them down to attack me (my mum had always stressed politeness, and the best of the worst that I could summon was "I bet you're only ok at singing 'happy birthday'!") and many of my stalwart companions seemed to be too noble to taunt anything, so several dragons began to fill up the platform with fire. I started to heal the various people standing in it.

To my astonishment, Grubtor, who had been occupied with the loving, caressing inspection of what appeared to be a lightweight ballista, sprang into sudden action. He stood behind the paladin and fired a crossbow bolt that spiraled into its target and made a rude farting noise. When the dragon whipped its head around, he jumped up and down pointing at the paladin. "Ho ho purple dragon! It was him that fired the taunting arrow, yes!" Enraged, the dragon swooped down upon the paladin, who gazed back at it impassively. Incredulous, I began casting a heal on him.

Grubtor was a blur, darting and running to every which side of the platform, pelting the attackers with bolts more akin to javelins than anything else, his crossbow ratcheting and twanging furiously. Being bitten by a dragon had roused the tank, such as he was, into a modicum of activity. He'd stood up and was attempting to place the shield in between himself and the dragon, while occasionally shouting incoherent gibberish at new dragons as they appeared.

A Death Knight, one of the warriors hand-chosen by Arthas for his prowess in combat, stumbled off the edge of the tower to his second death. I rolled my eyes. After the Lich King's defeat, the former lieutenants of his that found their way into our ranks seemed to be both foul-smelling and imbecilic, leading me to wonder how he'd ever been considered a threat in the first place.

Before too long, Ultraxion fluttered up from below and started declaiming things. I rolled my eyes again. The dragons are undoubtedly the campiest race on the face of Azeroth, and this guy somehow managed to be the campiest. Ultra, honey. You're the fifth boss in the instance. You can be the shadow which blots out the streetlamp, making an alley look scary, ok? The sun is just overreaching.

But I'm wandering.

Grubtor spent most of the hammed-up speech looking bored and occasionally petting Tinkles, but once the start of combat got close he pulled out a vicious, serrated super-bolt of some sort, then turned to me and winked.

"Ho ho, short bearded friend!" He was clearly trying to keep this sotto voce, a skill that I don't think he's ever likely to master. "This one is to make froofy pink dragon bleed!"

"WHAT WAS THAT ABOUT BLEEDING? WHO SAID THAT? AND I'M NOT FROO-OOOOWW!"

Grubtor had cranked the crossbow back as far as it would go and then let fly. The "tank" was covered in twilight dragon blood and began swinging his hammer wildly, flinging globs of the Light every which way. The slim, Night Elf druidess standing next to me buried her face in her palm for a moment - I think I could hear her mutter "just one more piece of tier and I can never come back, come on, one more piece" - then transformed into a dire bear and charged forward growling, wresting Ultraxion's attention away from the mostly-dead Gnome rogue he'd been chewing on, letting the tiny angry man fall to the ground. I gave him a renew.

The encounter went pretty smoothly. Once the paladin had cleared the blood out of his eyes, he managed to somehow taunt whenever the druid was afflicted with fading light. Of course, when he got fading light he just died and got resurrected by one or another Death Knight or Warlock, which I found hilarious.

After it was all over and Ultraxion had gone tumbling to the ground to join the Death Knight from earlier, I snuck a few peeks at everyone's healing epeens and compared them to my own. I felt pretty smug - I'd grabbed the red crystal as soon as it had appeared, then yanked the blue crystal out of the hands of another holy priest, who'd stamped his feet and disappeared from the raid in disgust.

The weird thing about turning from Alex into Kalec is that your hips actually get wider. Strange, huh?

Anyway, then I looked at the epeens of our damage dealers and my eyes widened.

Grubtor's epeen was massive. It was majestic and radiant in its glory. It was bigger than the next six epeens combined. "No wonder that dragon went down on us so quick..." I whispered.

While I was caught in the throes of admiration, a Draenei restoration Shaman clopped up on her fastidiously pedicured hooves (how come I'd never seen the hoof-polish merchant in the Exodar?), batted her eyelashes at Grubtor, and said "oh why hello Mr. Hunter. I'm sorry I'm such a silly shaman, but would you mind telling me where the Skyfire is going to dock for us to board?"

"Grubtor is smart and experienced, of course he can! It is that way!" Time seemed to slow down while Grubtor pointed with his left arm, his right for some reason curling up until he touched his shoulder with a fist. At this point, his shoulderguards, cuirass, gloves, and pants simply burst off of him, unable to contain his magnificent physique. The shaman and I gasped at the same time as he stood revealed in naught but his bracers, boots, and chainmail boxer-briefs.

They actually said J U I C Y across his behind.

"Well well," said the Shaman, "my name is Kandyce. You can call me Kandy for short. Ta!" and she skipped off to the Skyfire, trailing a finger across his chest as she went. I narrowed my eyes at her. I'd seen him first.

For his part, Grubtor seemed oblivious, looking around at the detritus of ruined equipment scattered on the ground. Eventually he shrugged and as I wandered up he boomed at me, "It is good that guild covers repairs, yes! Ho ho!" And off he went to the Skyfire.

Between the relative competence of myself and the other healers, our lovely bear tank, and Grubtor's turgid epeen, the next couple encounters went smoothly and we found ourselves standing on islands in the Maelstrom.

The smells of salt water and the scent of burning decay swirled together in the mist that sprayed over us. The center of the Maelstrom was a glowing red vortex, bubbling and sloshing with the corruption seeping from Deathwing's injured body. As he reared out of the water and clung to the rocks with his twisted, ruined limbs, I had eyes only for Grubtor.

The sheen of moisture on his skin.

The smooth action of his body as he pounded bolt after bolt into Deathwing's claws and tentacles.

The good-natured bellow with which he ordered Tinkles to attack, and the miraculous fact that the moth seemed to obey (although I'm unsure how much damage it could possibly have been doing).

As we advanced through the platforms, I found myself healing Grubtor more and everyone else less. A naughty urge began to bubble up from my unconsciousness, and although I tried to push it back down I eventually gave in. Blushing furiously behind my beard, I sidled up behind Grubtor (J U I C Y indeed) and cast another heal on him - a different one.

He shivered when it hit him, looking over his shoulder (still shooting crossbow bolts! Accurately!) to say "Short bearded friend! Never have I felt such a heal! What was it!"

Blushing harder - perhaps he could even see it through my beard by now? - I hit him with another. "That," I panted, "was a Flash Heal. Usually you'd only use it in an emergency, probably on a tank. Using it on a DPS at full health is," and here my voice grew husky with the illicit, deliciously sinful truth of it, "very mana inefficient."

"Ho ho! I am liking it very much! Yes! I think it helps me damage more damagingly!"

I gave in fully to the moment, letting go and dumping flash heal after flash heal into him, occasionally consuming Serendipity with a greater heal. It was wondrous.

Then we were interrupted by the cold splash of a chain heal in our faces, followed by a riptide landing on Grubtor and cascading down his back. It was... it was that shaman!

"Kandy! Hello! Would you also like to be healing me!"

She laughed, walking towards us with a confident stride. To my surprise, I found myself captivated by her ample, jiggling blue mana bar as it swayed with her hips.

"Well, I can't let you boys have all the fun, can I? Hey Priest - I bet you've never felt this before," and with that she cast earth shield on me. It was so wrong - so very wrong, and yet also so right. She'd spoken the truth: I'd never felt the firm yet gentle caress of an earth shield before. I was suddenly jealous of tanks.

It degenerated from there, as the entire healing team healed Grubtor and his epeen more and more, egged on by his lusty and excited bellows of "Yes, my friends! All of you! All of the healing for Grubtor! I am doing most damages, heal me with your heals!"

The druidess snorted in disgust and teleported to Moonglade. The gnome rogue, seeing the Corruption tentacle turn his way, vanished and used his hearthstone. But Grubtor, glorious Grubtor! He was enough! With a final bolt, the tentacle sunk into the sea and he turned his attention on the wing.

As he began to damage it, his hands a blur, Tinkles dusting the wing furiously, I noticed that Deathwing was watching. His tongue was undulating wildly - lasciviously, ecstatically - in the air and his molten eyes rolled this way and that, always returning to Grubtor. When he spoke, it was in a throaty, grinding growl, the sound of boulders tumbling in a magma flow:

"YES, YES!" he said.

"I HAVE BEEN A BAD DRAGON ASPECT! DAMAGE ME, HUNTER! PUNISH ME! YES!"

The wrongness of everything that was happening was as pervasive as it was addictive. We continued to heal Grubtor, rivulets of sweat running between his shoulderblades, mixing with healing rains and glowing with the warm golden glow of the Light.

One by one, healers ran out of mana. Kandy and myself were the last and we both let our final heals go at the same straining moment before collapsing to the ground together, blissfully spent. Grubtor still stood, his epeen straining, still somehow growing. "Yes!" he would occasionally shout or "Ho ho!" or "More damages!"

Deathwing growled back at him, writhing in the middle of the Maelstrom, and although everyone else in the raid was dead I did not fear: Grubtor would clearly kill the wing before Cataclysm finished casting.

And then...

With a final growl of "OLD GODS, YES! I DESERVE IT, I'VE BEEN EVIL! CORRUPTED! YESSS--"

Then the Cataclysm castbar suddenly just finished all at once, eradicating all life on Azeroth, even Tinkles, who took 90% reduced area of effect damage.

As our souls drifted in the twisting nether, I heard a distant echo of Deathwing's voice. It said: "OH MY GOD GUYS I AM SO SORRY. THIS IS REALLY EMBARRASSING. THIS NEVER HAPPENS TO ME. UGH. PREMATURE CATACLYSM, THIS IS THE WORST."

And then I found myself on my back below the spirit healer. Even dead, I was still blissfully exhausted, but (literally) not above further crudity.

"Hey Spirit lady, I can see up your toga. Where do you even go to get wa-" and then, with a ringing, ethereal echo of "creep!" in my ears I found myself on my back at the Maelstrom, afflicted with resurrection sickness. Just before the various Aspects faded back into existence.

"Hey Nozdormu," I said, slightly muffled, "I can see up your skirt."

Survival Guide Updated!

Just a quick note to say that I've updated the Survival guide. Zeherah dropped some science on me about how the Explosive Shot DoT works and it's drastically changed my advice with regards to Lock and Load procs. Please do check it out and, as always, let me know if I'm being crazy.

Friday, January 6, 2012

The Real Achievement

I'm pretty sure I'm not alone in having that second of hesitation when I'm asked to talk about my hobbies or what I do for fun. I mean, I do a lot of things other than work, eat, and sleep. Playing an MMO is hardly my only hobby, but it is one of them. And I don't even care about the "those games are for nerds, real people play Madden and Halo" sorts of people. I have to say I'm completely indifferent to their opinions.

I'm much more sensitive to an objection that I've never actually heard, one that goes something along the lines of "how can you play an MMO? Don't you know it's just a virtual Skinner box with a variable interval payment schedule?"

And well, yes, there is that element to them. That is a true statement; it is not, however, the only true statement.

There are also folks who are totally fine with an MMO hobby, but they want to know "why World of Warcraft?" It's old and ugly and anyway, don't I know that Cataclysm was the worst expansion ever? They've lost like a million subscribers! And next expansion they'll be jumping the panda!

I get that Cataclysm was unpopular with a lot of people. Some think it catered to the casuals and the game got too easy or watered down. Some think it catered to the hardcore, becoming too inaccessible. A lot of people seem to have been bullied as a child by one of the Pandaren. I'm not really sure.

Let's talk about my guild.

I came to my guild by resubscribing to the game after taking a break from December 2009 to October 2010. That's a pretty long break! I had played Wrath from about the time when Ulduar came out to about the time Icecrown Citadel came out, when a new job made raiding pretty impossible.

I think it was probably my boyfriend that told me that a friend we'd made (or rather, that he'd made and I'd gotten to know through him) outside of WoW had become GM of her small guild, back on the little tiny role-playing server that we'd originally started playing on and had since transferred off of.

They had no need of a hunter, so when I transferred over I moved my priest first and started healing for them. Their raid schedule was about half as intense as what I'd been used to. They could only field a 10-person raid, and further that was all they wanted to field. In fact we pretty frequently had to find an extra person from outside the guild to fill in.

But then over time, some of those people became regular raiders. Eventually some of them joined the guild and a team started to congeal.

Cataclysm was actually the first time I went into an expansion on patch day. I wasn't playing the game when Burning Crusade was released and I was taking a break when Wrath came out. I went into it with a group of people I liked with a plan for how we'd resume raiding after we'd leveled to the new cap. We used the release of the expansion pack as a reason to change up the raid roster, allowing me to go back to playing my hunter as my main character.

We've built a guild culture - almost from the ground up - that we can all be proud of.

Both of our main tanks, a role most commonly held by men, are women.

None of the women on our raid team have to worry about being harassed or denigrated because of their gender.

My boyfriend and I don't have to worry about referring to each other as a couple.

No one yells or screams during raid time.

If someone needs a week or two off, no problem.

People have been able to change main characters and change roles because they wanted to.

There have been disagreements. There've been some hurt feelings. It happens, but we've dealt with it all as a group, and we've done a pretty good job with it.

I don't log on to push the loot-pellet dispenser lever.

I don't log on because it's Warcraft or because it's the Cataclysm.

I log on because I like playing with my guild.

We started raiding in Cataclysm probably about a month after most other casual guilds did, and a good couple months after the really serious raiding guilds did. We never quite cleared out the initial tier of raid bosses on normal difficulty, and we never did any of the heroic modes. We got close, with only the most difficult two (Nefarian and Al'akir) remaining, but then the Firelands patch was released and it was time to move on.


We started out on Firelands with Beth'tilac, a giant spider boss that most guilds killed second or third, and it was tough. The DPS, healing, and coordination requirements forced us to play better - so we did. The coordination and individual skill requirements of Alysrazor stymied us for a while too, almost a whole month, and we had to go back to basics and work on fundamentals again. In the end, we didn't quite get Ragnaros-normal down before the whole tier was nerfed pretty hard, but we did get him the week after that. We would have been able to kill him before he was nerfed.


As it was, we used the post-nerf Firelands content period as a time to sort of rest and regroup. It got boring doing the same bosses over and over, but we were able to mostly farm up all the gear people could have wanted, putting us in the unfamiliar position of really being prepared going into patch 4.3 and the Dragon Soul raid.

That raid was, of course, released right around the holidays, and out of the four-week period of its initial release, we only raided two. Bosses were dying, though. We cleared out the first four bosses on our first night in there, and those bosses - even on 10-person normal difficulty - have presented some significant challenges for a lot of groups.

I think that Zon'ozz and maybe even Hagara would have been huge speedbumps for the guild that first stepped into the Blackwing Descent and Bastion of Twilight raids of Cataclysm's initial release. I personally didn't even start using Aspect of the Fox until halfway through Firelands. No one was pre-potting or knew what it was (if you're unfamiliar, "pre-potting" is the practice of drinking a potion just before combat begins, allowing you to drink a second potion a couple minutes into the encounter. Potions provide a significant benefit for a short period of time).

Everyone in this guild has gotten better over the course of this expansion. We've grown as a group and improved as players without having to give up any of the things that make raiding fun for us.

Every single week that we've actually raided we've killed a new boss in Dragon Soul, and we haven't had any trouble replicating kills once we learn them the first time.

Last night we completed the Madness of Deathwing encounter on 10-person normal difficulty. That's the big villain of the expansion, Deathwing himself. That's what we've been moving towards this whole expansion. We've reached this point without having to give up anything. We didn't have to add a new raid night, or kick people we liked, or scream, or raid when we'd rather be spending time with loved ones, or anything.
We've just been having fun, indulging in a social hobby with people whose company we enjoy, and we've killed some dragons on the internet in the meantime. And now, for the first time, we're going to do some heroic modes.

Cataclysm has been the best of the WoW expansions for me, and it's been that because I love my guild.

Click for full size.

Sunday, January 1, 2012

Old and Busted: Haste Plateaus

The community of WoW players often seem to be to be very slow at changing attitudes. Even after the 4.3 buffs, you'll see folks saying that MM is "higher DPS" or that Survival DPS is "more forgiving." Neither of these statements is strictly true. In my gear, I sim about a thousand DPS better as Marksmanship and I just feel more comfortable with it and we have two good sources of the 10% haste buff in the raid, so I generally play MM. But most of the top parsing hunters are playing Survival right now, and I've had at least one Survival hunter beat me in LFR. I think the two specs are almost identical in damage capabilities, and your comfort with one or another spec will make more of a difference to the damage you do with it than anything else.

Further, at high gear levels (average item level climbing past 385), I think MM just gets easier and easier to play, while SV tends to get more difficult. As you get better gear as an MM hunter, you prioritize haste as a tertiary stat, and it just kind of makes everything easier. It makes it easier to keep ISS up, it makes it easier to cast AiS if you play that style, it makes it easier to keep CS exactly on cooldown, it makes it easier to squeeze one more AiS into your Rapid Fire duration, on and on.

Survival, on the other hand, gets swamped in focus and procs, making it very difficult to keep up. Whenever I play Survival, I find myself frequently capping out on focus and then a few seconds later either spending so much focus on Arcanes that I can't immediately use Explosive Shot or just pushing past the ExS cooldown by using one too many instants of one sort or another. When LnL procs you have to decide if you should wait a heartbeat between your first and second ExS, use Kill Command, or use a CoS; let's not even mention the number of times I've pushed the ArcS button right as LnL procs.

Accepted wisdom that carries numerical weight is even more difficult to change.

When Cataclysm was new and Survival was kind of king of the heap of all DPS in the game, it was pointed out that with around 20% haste including gear, Pathing, and Hunting Party, you could easily fit exactly 3 CoS inside the ExS cooldown. This came to be considered the optimal Survival DPS haste and gear point, and that accepted wisdom has never really been questioned.

It seems to me, however, that as soon as one obtains the T13 2pc bonus, that haste point becomes obsolete. Like I said above, modern SV DPS is completely frantic. At no time is there a period that allows you to calmly chain three CoS in between ExS. This just gets more pronounced as you pick up more gear such as the T13 4pc bonus, any of the haste proc trinkets, and then place yourself in a raid situation where you're getting Bloodlusted and using Rapid Fire as often as you can. If you look at your logs, you're probably spending at least 30% of the time under some sort of haste effect! What good does it do you to gear for 1.67 second CoS when you're going to be casting an array of 1-second to 1.5 seconds CoS?

No, I think it's time to retire the 20% haste point as an useful concept for end-game Survival hunters. The days of stringing three Cobras in between ExS are simply over. It's time to go back to basics, start thinking more about your priority, and do a few million damage to the target dummies. Look for patterns in your ability use, but don't be too surprised if you don't see any. Get used to doing things like ExS -> ArcS -> ArcS -> CoS -> ExS and get used to the feeling of waiting through the dead time at the end of that CoS unless you've got a haste proc up.

The same goes for MM, by the way. With T13 gear, I've started doing things I never did before this tier. I've DPS cycles that look like this:
CS -> AiS -> SS -> SS -> AiS -> SS -> CS
That orphan SS before the second CS is crazy! What is that little guy doing there? Well, he's giving me just enough focus for CS. Before 2pc, I'd've used that SS and still been starved for the focus to put CS back on cooldown. With the two piece, I can do crazy things like that shot sequence and keep glyphed CS on cooldown with 1815 haste rating. It's madness.

Haste plateaus don't exist any more. The concept is no longer of any use. Just know that the more of you have, the more focus-generating shots you can cut in favor of higher-damage focus dumps.

Or at least that's what I think!

I haven't looked at EJ in ages. Is there something there I've missed? Do you see a flaw in my reasoning? I'm eager to hear what anyone thinks!

Thursday, December 29, 2011

An actual post! Hunter UI Modification.

To give credit where it's due for the previous post: the idea was totally my boyfriend's. It made me laugh, though, so I had to embellish on it and make it into a blog post. Now, though, I should write a real post, or at least as close to a real post as anything I do. There seems to be more interest in interface modification than there is in slogging through uploaded combat parses - and now that I put it like that, I'm not really very surprised. I'm definitely going to do a post on hunter log evaluation, but it can wait a couple days.

Before I get into posting a UI screenshot and talking about configuration, however, I want to talk about how I think about my UI.

I see a number of people that post threads in forums that are along the lines of "I'm playing a hunter! What mods should I get?" and I really don't think this is a very helpful way to go about it. Not least because 30 different people will give you 30 different recommendations, and without any way to choose between them you're going to end up looking at blurry screenshots of mods and trying to figure out if you should get it or not.

I think everyone should ask themselves this question: "what are the problems with my UI that I want to fix?" It might even help to get out a piece of paper and write down your answers to that question. Without asking that question you're groping blindly, and you're just as likely to confuse yourself as you are to help yourself.

So before I post the big screenshot, here are my answers to that question:

  1. I need to have all my most important information near the middle of my screen, so I can easily see when I'm Standing In Bad.
  2. I need to be able to accurately and easily monitor a wide variety of different buffs, debuffs, and cooldowns.
  3. I need to be able to see adds instantly as well as switch targets quickly and accurately and I have to be able to misdirect to and use Master's Call on anyone in the raid in the middle of an encounter.
  4. All of the above have to be accomplished with as much visual economy as possible: cluttering up my screen with bars and timers and flashing buttons defeats the purpose by making it impossible to see that I'm Standing In Bad.
Those are my four goals. Every addon I have I picked and customized specifically to address one or more of them. Here's what my UI looks like shooting at a target dummy:
Click for full size.
I'll talk a little bit about each of the mods, in numerical order. I'm not really going to go into step-by-step configuration of individual mods, because they all for the most part have guides out there already. It's more important to think about the mods I use might or might not help you fix the problems with how you use your UI.

This pair of addons works together to clean up the game's default health plates and add features to them such as transparency, resizing, and additional visual effects that can be used to display threat information. Tanks, for example, can set the health plates for mobs targeting them to be smaller, more transparent and green while the plates for mobs targeting other people can be big and red with an attention-grabbing aura around them. As a hunter, I have the plates for mobs not targeting me a little smaller, transparent and green; mobs that targeting or could target me are big and red and so on. This makes tasks like picking a particular mob out of a whole pile of them much easier, while doing so with a minimum of distracting visual clutter.

I make fairly sparing use of Power Auras. It's a venerable old mod, widely used because it's so powerful. As is often the case though, all that customizability means it takes a little more effort to configure. I only do fairly basic things with it: you can see in the screenshot a small, somewhat transparent icon letting me know that I've got a haste proc from a trinket. I need to know this so I can adjust my expectation for things like "how many steady shots can I fit in before CS comes off cooldown?" I also use it to really scream at me when I've got Fading Light on Ultraxxion or I'm being targeted for Shrapnel on Madness.

I love this addon very, very, very much. Here's a closeup:
As you can see, the center of the mod is a focus bar. The tick mark is the amount of focus it would cost to use a Chimera shot, and the number is the amount of focus I have at that second. To the right is an animated indicator warning me that I don't have Hunter's Mark active on my target. Below that is an indicator so I know that I'm in Aspect of the Hawk.

Now, you can see that there are two Rapid Fire icons, one above the focus bar and one below. The one on top is because Rapid Fire is currently active on me, with 12 seconds remaining. The duration of the buff from Improved Steady Shot is displayed here in the same way, as is the cooldown of Chimera shot. As the cooldowns or durations tick down to 0, the icon moves from the right side of the bar to the left. So it's both an intuitive visual indicator of time left, as well as text indicating number of seconds.

I use the space under the focus bar to display my longer cooldowns, so the "3" there is white to indicate that it's referring to minutes rather than the yellow seconds of the icon on top. Once that cooldown is under a minute, it will display in seconds as well. This makes it super-easy to use make sure I use Rapid Fire again as soon as I possibly can.

Not pictured here are other things you can have Serenity monitor and display, such as notices that your current target has a buff that Tranquilizing shot can remove or the time left until Freezing Trap wears off of something you've got trapped.

This is a really great mod, and I would encourage all hunters to at least consider it.

4. Quartz
This is another classic mod that I've used since BC. Basically it lets you change the size, location, and appearance of any and all castbars (your own, your target's, target's target, focus, etc). It can also monitor things like the GCD, your autoshot/swing timer, debuffs and buffs on your target, and so on. If you're moving everything else in your UI around, like I am, you need to be able to move around your castbars.

I use Pitbull for much the same reasons that I use Quartz. Having my own healthbar stuck in the upper right-hand corner of my screen was resulting in my death occasionally, and anyway it was ugly! So I use this mod to make my healthbars prettier and move and resize them to fit my own desires. You can see I have my pet's healthbar visible but small, sitting atop my own. My target's target is displayed in a similar fashion, and everything is tucked in neat and clean in the bottom-center of my screen, so I don't have move my eyes very far off-center to scan them. I also use it to display large, easy-to-see icons of the buffs on my current target so I can easily watch things like the stacks of Warlord Zon'ozz's increased damage-done buff.

6,7. Grid/Clique
I first picked up using this pair of cooldowns as I was learning to heal on my priest, and I've found that they lend themselves to things like answering the question "is everyone in the raid alive?" and "where's the healer so I can use Master's Call on him?" These are also highly customizable mods, and if you decide to use them make sure you do so with a clear goal in mind. I wanted extremely clean, compact raid frames that I could tuck in a corner and use for very specific purposes; I didn't want a massive set of healthbars covering half my screen and covered in vibrating, pulsating icons.

Continuing the theme of many of my other mods, BT4 allowed me to resize, move, rearrange, and change the appearance and transparency of my various action bars and menu buttons. My mini-menu and pet bar have been made tiny and tucked under the chat box so they don't obscure anything. I've got an action bar hidden along the left-hand side of my screen where I've got bindings for a few macros for pet control and aspect swapping as well as placing traps (it becomes visible if I mouse over it). My regular action bars are still visible, but are much smaller, reducing visual clutter.

Other considerations/not pictured.
You can't see it but I used a tiny little addon called Tipsy to move my tooltips to the upper left-hand corner of my screen, so they wouldn't get in the way of my raid frames. I have Omen and Recount installed, but Omen is hidden unless I'm in a party/raid and Recount is hidden unless I specifically bring it up to look at something (during raid time, this is usually the "Deaths" page).

You can see that I've set up a few custom chat tabs and made the background of the chat window transparent. The tabs are so that I can restrict the chat I can see to just party, raid and guild, and the transparency is so that it doesn't get in the way.

Anyway, altogether I hope you can see how I've chosen my addons to fix my UI problems. Maybe some of these would be the right ones for you and maybe they wouldn't! There's no way for anyone else to know what addons are best for you.

That said, I am always curious about how other people play! So if you have any favorites that I've missed, please do drop me a note, tweet it, or leave a comment!

Upcoming Change to the LFR Loot System

As you know, all of us here at Blizzard take customer feedback very seriously. We all spend a lot of time every day reading the Battle.Net forums for World of Warcraft, we communicate with our fans through Twitter and Facebook, and we have a variety of statistical tools that monitor and report on what actually happens in-game.

The new Looking For Raid feature has generated a lot of feedback. Indeed, it has generated so much feedback that we had to bring another 38 quintillion petaFLOPS of server capacity online to handle the new topic requests sent to our North American forum servers alone.

A lot of the feedback we've received has been very positive, and we're extremely happy about that. People with irregular schedules, or in guilds that don't raid, or who have a variety of reasons that make it difficult for them to tackle the normal modes have informed us that they've had a lot of fun with LFR. We really could not be more pleased about this.

Unfortunately, there have also been some complaints. Most of that server capacity we added has gone towards serving the topic-posting needs of people who rolled on a thing that dropped in LFR and yet, somehow, did not receive it. After reading a representative sample of threads with titles such as "LFR Loot System has hit rock bottom" and "A Simple Look at, Looking For Raid Loot" and "LFR loot issues thread#29992", we have come to a conclusion that we feel best serves the needs of all our valued customers.

We are currently deploying a hotfix to all realms that will remove all loot drops from Dragon Soul bosses in the Looking For Raid difficulty. Instead, bosses will drop Legendary Satchels, with each player able to loot their own individual Satchel. Satchels will have orange text and contain a small but non-trivial amount of gold and have a small but non-zero chance to drop certain easily obtainable companion pets, as well as a basically-zero chance to drop the Ashes of Al'ar.

All of us here on the World of Warcraft development team are extremely excited to read your feedback about this latest change, but we have anticipated that the volume might very well be beyond even our ability to capture a representative sample. We have so far been reading and collating results from between three and four-hundred threads on the LFR loot system posted to Battle.Net every second, and this has allowed us a reasonable grasp on the contents of the other seventy to eighty million threads posted that second. Conservative estimates from our research team have indicated a likely post volume far in excess of the total information contained in the observable Universe, and as such we are simply incapable of adding sufficient server capacity to address your needs.

We would need to secure the services of an omnipresent, omniscient, and omnipotent Being merely to handle the posts made by customers upset that they received a cockroach pet of the wrong color. Incidentally, should such a Being be reading this post, I would like to personally encourage you to visit our Careers Page and apply today! We offer competitive benefits and will assist with your relocation to Irvine, California.

Until such time as we are able to hire a Supreme Being or Beings, however, the most cost-effective measure to throttle feedback and allow us to continue delivering the reliable gaming and forum-reading experience you've come to expect from Blizzard has turned out to be hiring third-party professionals skilled in stealth and infiltration to administer a powerful paralytic neurotoxin to all active subscribers to the World of Warcraft. You should be feeling the toxin's effects shortly: do not be alarmed! Our hired professionals will also be connecting you to intravenous nutriment delivery for the approximate two-week duration of the paralysis. We do not believe any convincing evidence of long-term harm has been shown to occur from this toxin, but do be aware that you agreed to be paralyzed against your will when you clicked "Accept" without reading the updated EULA and TOS.

Thank you again for being such amazing fans of World of Warcraft! It has been a dream come true to work here. We're looking forward to your feedback in a couple weeks, when you've had time to relax about it a little bit.

Good luck obtaining the Ashes of Al'ar!

Greg "Phantomcrustacean" Road